Generic Humanoid Skeleton
Topic
World lore
More
Despite having more than forty unique animations and a completely hand-rigged body, this skeleton receives absolutely no respect from anyone in DreamBreakers. Every joint was painstakingly set up, every attack and reaction carefully animated, and yet the moment it appears, everyone just sighs and says, “Oh. A skeleton.”
It is, after all, the most generic enemy known to mankind. Castles have them, dungeons have them, graveyards have them, and apparently dreams do too. No matter how technically impressive its rig may be, it will forever be condemned to rattle toward the player, swing something vaguely threatening, fall apart, and be forgotten three seconds later.
“Oh no… I sure hope I don’t get attacked by some kind of skellington creature.”
Distant rattling intensifies.
It is, after all, the most generic enemy known to mankind. Castles have them, dungeons have them, graveyards have them, and apparently dreams do too. No matter how technically impressive its rig may be, it will forever be condemned to rattle toward the player, swing something vaguely threatening, fall apart, and be forgotten three seconds later.
“Oh no… I sure hope I don’t get attacked by some kind of skellington creature.”
Distant rattling intensifies.